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Think.Create.Engineer NITK Engineer 2011 RIL

Branch Events

Robowars

 

INTRODUCTION
GENERAL RULES
EVENT FORMAT
SPECIFICATIONS
CONTACT DETAILS
 

This ENGINEER experience an adrenaline rush as the mighty robots fight for survival in a one on one battle. Build the fiercest, meanest and the toughest bot to pave your way through the arena and defeat the opponent in this one-on-one tournament. The goal of the game is to make your robot kill all other robots and be the lone survivor. Read on!!


  • The students must carry valid student ID cards of their college which they will be required to produce at the time of registration.
  • A team may comprise a maximum of 6 participants.
  • A team can comprise of students from different colleges.
  • The team is not permitted to compete with more than one robot.

  • Robots have to be registered at the event venue before 12.00 noon. No registrations will be entertained after the registration desk closes.
  • The robots have to be submitted to the organizers 15 minutes before the event.
  • The machine would be checked for its safety during registrations. In case of unsafe robots, the teams will be allowed to modify the robot before the registrations close.
  • The power rating of each robot will be tested before the event for a load of 20 kg. Load points and loading methods (push, pull etc) will vary for different mechanisms and will be decided by the organizers. The power rating should be within 200W. The robots with higher power consumption will be disqualified. 
  • The competition will be played on knock-out basis.
  • Only one person can control the robot and one person can stay near the arena for monitoring the robot.
  • The maximum duration of each battle would be 5 minutes except for the finals which is going to be a 10 minute battle. Any team that is not ready at the time specified will be disqualified from the competition and the opponent robot will be declared the winner.
  • A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win.
  • A robot is declared victorious if the opponent robot is immobilized. A robot will be declared immobile if it is unable to show a minimum linear displacement of 10cm for 30 seconds.
  • If both the robots fail to show any kind of motion during the battle, both the robots will be eliminated.
  • In case none of the robots are immobilized, the robot with maximum number of points will be declared the winner.
  • If the robots fail to contact each other for 60 seconds, both the robots will be eliminated.
  • 10 Points will be awarded by the judges to a robot only if it has a considerable impact/damage on the opponent’s robot. (Definition of damage will be decided by the judge and will be binding to all. NO discussion will be entertained)
  • The arena will have 15cm high walls at the boundaries. Walls might have openings through which bots can be pushed off the arena.
  • The robot will score 30 points if it pushes the opponent off the arena through the openings in the wall.
  • In case a robot falls off the arena, it can be restored back to the start point by a team member, within 30 seconds, during which the opponent can move in the arena but not make contact with the other robot. This can be done only once during a match.
  • The robot has to maintain a minimum distance of 60 cm from the opponent during its restore.
  • Only 1 restore will be allowed per team.
  • If the robot falls off the arena for the second time, the opponent will be declared the winner.
  • However if the bot gets immobilized or toppled over by opponent’s bot, teams cannot ask for restore.
  • In case of a tie, the robots will have to battle for a time duration of 2 minutes.
  • Each team will have a minimum time period of 20 minutes to repair their robot after each battle.
  • The robots are not allowed to cut the opponent’s control wires. Violation of this rule will lead to disqualification.
  • The organizers reserve the right to change any or all of the above rules as they deem fit.
  • Violation of any the above rules will lead to disqualification.
  • Judges' decision shall be treated as final and binding on all.

ARENA SPECIFICATIONS

  • The arena will be a wooden board of area 3m x 3m
  • The arena will be symmetric across the central axis as shown in the figure.
  • The arena may have irregularities of +1 cm.
  • The arena will be at a level of about 10 cm above the ground.
  • The arena will have 15cm high walls at the boundaries.
  • Walls might have openings through which the robots can be pushed off the arena.
  • The wall openings will be about 60cm wide.
  • The arena will have rectangular holes placed symmetrically across the arena with a maximum diagonal of 8cm.
  • The arena may have one or more of the following traps:
    • Reciprocating Platform with about 1 – 20 reciprocations per minute.
    • Rotating Platform of about 30 – 300 rpm.
    • Vibrating Platform with maximum amplitude of 5cm.
    • Sand/Gravel Pits of dimensions 70 cm x 70 cm. Depth of the pits from the arena surface are at an average of 3cm. 
    • Corrugations with a maximum radius of 10cm and pitch 20 cm.
    • Rollers with a maximum diameter of 6 cm.
    • Hitting Mechanisms.


Arena 

BOT SPECIFICATIONS

  • Initial dimension of the robot should not exceed 50cm x 50cm x 50cm (l x b x h).The external device used to control the machine or any external tank is not included in the size constraint.
  • Weight of the robot should not exceed 15kg (Excluding remote control and control wires).
  • If the robot uses external pneumatic / hydraulic source tank, its weight would be considered 1.5 times its actual weight.
  • If the robot is solely powered by onboard batteries(wireless robots), its weight would be considered 0.8 times its actual weight.

MOBILITY

  • All robots must have easily visible and controlled mobility in order to compete.
  • Any machine component should not be detached (intentionally) during any point of the war.
  • Methods of Mobility include:
    • Rolling (wheels, tracks or the whole robot)
    • Walking (linear actuated legs with no rolling or cam operated motion).
    • Shuffling(rotational cam operated legs)
    • Jumping and hopping is not allowed
    • Flying (airfoil using, helium balloons, ornithopters, hovercrafts etc.) is not allowed.

PNEUMATIC /HYDRAULIC SYSTEMS 

  • Participants can use pneumatic and hydraulic weapon systems.
  • The outlet pressure of the source/tank should not exceed 8 bars. A provision must be provided by the teams to measure the cylinder pressure.
  • Robots can use pressurized, non-inflammable gases/liquid to initialize their pneumatic mechanisms.
  •  The used pressure should be indicated by means of temporarily fitted pressure gauge or there should be a provision to measure the cylinder pressure on the bot.
  • Teams have to bring their own cylinders. Organizers will not provide any kind of refilling.

BATTERY AND POWER SUPPLY

  • Both on and off board power supplies are allowed. Batteries must be sealed, immobilized-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells)
  • The voltage between any two terminals in the robot should not exceed 24V. Also the power consumption of the bot should NOT exceed 200W.
  • 230V AC power will be provided.
  • Participants can make use of one or more DC/Stepper motors.
  • Use of an IC engine in any form is not allowed.
  • If the robot is wired then the wire should remain slack under all circumstances during the competition. The length of the wire between controlling device & the power supply and between machine & controlling device should be at least 4 meters.

WEAPON SYSTEMS

  • Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers, lifting devices etc. as weapons with following exceptions and limitations:
    • Liquid projectiles.
    • Any kind of inflammable liquid.
    • Flame-based weapons.
    • Electro-Magnetic Pulse.
    • Any kind of explosive or intentionally ignited solid or potentially ignitable solid.
    • Nets, tape, glue, or any other entanglement device.
    • High power magnets or electromagnets.
    • Radio jamming, tazers, tesla coils, or any other high-voltage device.
    • Un-tethered projectiles. 
  • Tethered projectiles in any direction with each having a maximum tether length of 4 feet are allowed. 
  • Spinning weapons which do not come in contact with the arena at no point of time are allowed. In no case should the arena be damaged by any bot. Violation of this rule will lead to immediate disqualification. 

SAFETY RULES

  • Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing.
  • If you have a robot or weapon design that does not fit within the categories set forth in these rules or is in some way ambiguous or borderline, please contact the event organizers.
  • Safe innovation is always encouraged, but surprising the event staff with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes.
  • Each event has safety inspections. It is at the judge’s sole discretion that your robot is allowed to compete. As a builder you are obligated to disclose all operating principles and potential dangers to the inspection staff.
  • Proper activation and deactivation of robots is critical. Robots must only be activated in the arena, testing areas, or with express consent of the event coordinators.
  • All weapons must have a safety cover on any sharp edges.
  • All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved.
  • Please take care to not hurt yourself or others when building, testing and competing.